When people talk about z-axis stuff, they mean that, even though the game takes place on a 2d plane, some things can shift you back on the z-axis and this can create interesting hit/avoid scenarios. This will attempt to make Snake using Up Tilt after Down Throw his 1 option. Overall, an excellent tool and one of Snake's best ground moves. Hitboxes are spheres in all smash games since at least Brawl, probably since Melee. hitbox that amiibo often dont see coming. Like his other tilt attacks, Snake can also use this move to pick up shield dropped grenades. Additionally, it causes Snake to go into his crouching position on the first frame of the move, making it an excellent option for lowering Snake's hurtbox and avoiding certain attacks. It also sends the opponent directly upwards and can set up potential combos into grenades. Snake's up tilt has very high knockback and. The attack has two hits, but you can use just the first hit for poking at shields. Although slightly slower than Snake's jab, it can be reversed, making it one of his main tools for close-range combat. When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks. It has fast startup at frame 6, deals high damage for an attack of its type, and possesses a large disjointed hitbox that goes beyond Snake's feet, making it a excellent poking tool in the neutral, even being safe on shield if it is spaced. Snake's forward tilt also has good startup, high damage, and good knockback. Snake's up tilt is known for its hitbox appearing before his leg is even extended. The same strategy with Fox down tilt would never work since it isnt as easily spammable, its easier to play around it, and it doesnt combo as well. Hitbox visualization showing Snake's down tilt. Spamming up-tilt as Kirby was M2Ks main strategy in 64, and at one point he was one of the best US 64 players and had wins on some good US players.
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